Press & Media Kit
Resources for journalists, content creators, and media professionals covering SEA - Silica Esports Arena, the world's first internet-scale cross-reality esports tournament.
Press Coverage
January 15, 2026
Should Esports be less NFL, and more Poker? GameReactor chats with Andrew Prell of Convergence of 4 Dimensions at CES to find out how SEA plans to bring esports to internet scale with 65,000 teams per match.
Key Topics Discussed:
- •Reimagining esports from NFL model to World Series of Poker accessibility
- •65,000 teams (325,000 players) per match at internet scale
- •Cross-reality gameplay with AR team leads and digital twin teammates
- •Qualifiers in local movie theaters nationwide
- •Player-driven instead of sponsor-driven model
Quick Facts
65,000
Teams per match (325,000 players)
650+
Movie theater qualifier locations
6 Weeks
Tournament duration (qualifiers to finals)
5
Players per team (cross-reality)
2028
First tournament (July 2028 - July 2029)
XR
Cross-reality (AR + Digital Twin)
Media Inquiries
For press inquiries, interview requests, or additional information about SEA and the future of cross-reality esports, please contact our media relations team.

