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Press & Media Kit

Resources for journalists, content creators, and media professionals covering SEA - Silica Esports Arena, the world's first internet-scale cross-reality esports tournament.

Press Coverage

GameReactorVideo Interview
Can XR Revolutionise Esports? - Andrew Prell Interview at CES 2026

January 15, 2026

Watch Interview

Should Esports be less NFL, and more Poker? GameReactor chats with Andrew Prell of Convergence of 4 Dimensions at CES to find out how SEA plans to bring esports to internet scale with 65,000 teams per match.

Key Topics Discussed:

  • Reimagining esports from NFL model to World Series of Poker accessibility
  • 65,000 teams (325,000 players) per match at internet scale
  • Cross-reality gameplay with AR team leads and digital twin teammates
  • Qualifiers in local movie theaters nationwide
  • Player-driven instead of sponsor-driven model

Quick Facts

65,000

Teams per match (325,000 players)

650+

Movie theater qualifier locations

6 Weeks

Tournament duration (qualifiers to finals)

5

Players per team (cross-reality)

2028

First tournament (July 2028 - July 2029)

XR

Cross-reality (AR + Digital Twin)

Media Assets

SEA Logo (Primary)

SEA Logo (Primary)

PNGHigh Resolution

Download
SYNC Movie Poster

SYNC Movie Poster

PNGHigh Resolution

Download

For additional high-resolution assets, B-roll footage, or interview requests, please contact our media team.

Media Inquiries

For press inquiries, interview requests, or additional information about SEA and the future of cross-reality esports, please contact our media relations team.