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School-Affiliated Teams

High School Team Rules

High school teams compete under SEA's standard Tournament Advancement Rules, together with the additional rules on this page. Where a school-specific rule conflicts with a general SEA rule, the school-specific rule governs the participating school team.

What Is a School-Affiliated Team?

A team is school-affiliated when it participates using any of the following:

  • A high school, college, or university name
  • School colors, trademarks, logos, uniforms, or branding
  • An official school esports, athletic, academic, or student program
  • A school-approved coach, faculty adviser, or administrator
  • A school-controlled team account or fundraiser
  • A school foundation, athletic fund, or authorized booster organization

Students may also form independent teams under SEA's general rules. An independent team may not use a school's name, trademarks, official program status, or school-controlled accounts without written authorization.

Competing as a High School Team

High schools may enter teams through an approved esports program, athletic department, student organization, school foundation, or authorized booster organization. Before registration is completed, the school must designate:

  • The official school or program name
  • The authorized school representative
  • The official five-player roster
  • The approved use of school names and trademarks
  • The school-controlled account receiving program funds
  • The person responsible for eligibility and district compliance
Minor participation
A parent or legal guardian must approve the participation of each minor player.

Tournament Participation

High school teams compete under the same gameplay, advancement, Wildcard, ProStatus, safety, conduct, and eligibility rules that apply to other SEA teams.

The school remains responsible for confirming that participation complies with its district policies, student-activity rules, athletic or activities association requirements, academic eligibility standards, and any other rules governing its students. SEA may request written confirmation from the school, district, or applicable governing organization before allowing participation or releasing an award.

High School Team Merchandise Sales

Money generated through a high school-affiliated team's merchandise store is separate from tournament prize money.

No merchandise proceeds are paid directly to an individual student, parent, coach, faculty adviser, or team member. All school allocations are paid to the approved school beneficiary designated before the store begins.

Approved beneficiaries include:

  • The school or school district
  • The school's esports or student-activity account
  • The school athletic fund
  • A school foundation
  • An authorized nonprofit booster organization

Standard Sponsor-Linked Merchandise

For ordinary sponsor-linked merchandise sold through a high school-affiliated team store, Eligible Merchandise Margin is allocated under SEA's standard structure:

40%
20%
40%
40%School Team Share — to the approved school beneficiary
20%SEA Operating Share — to SEA
40%Sponsor Activation Pool — funds the team's earned sponsorship activity

The School Team Share belongs to the represented school program and is not divided among individual students. The Sponsor Activation Pool supports the team's earned sponsorship status and related partner activations under SEA's general rules.

Eligible Merchandise Margin

Eligible Merchandise Margin means collected merchandise revenue remaining after approved costs associated with:

  • Product production
  • Customization
  • Fulfillment
  • Payment processing
  • Refunds
  • Returns
  • Chargebacks
  • Applicable reserves

Sales tax and separately charged shipping are excluded.

Running a fundraiser?

Approved school programs can run a time-limited fundraiser in which the school receives an elevated 90% of Eligible Merchandise Margin on designated products. Those terms are separate from the standard structure above and apply only during the approved fundraiser window.

See the School Program Fundraising Rules

High School Championship Awards

Merchandise proceeds and championship awards are separate
Merchandise proceeds are governed by the sales rules above; championship prize money is governed by the 25% School Program Award and 75% Player Education Award structure below.

When a high school-affiliated team earns a monetary championship award, the award is divided as follows:

25%
75%
25%School Program Award
75%SEA Championship Education Awards for players

School Program Award (25%)

Twenty-five percent of the team award is paid to the approved school beneficiary designated before competition begins. Approved recipients include:

  • A school or school district account
  • The school's esports or student-activity account
  • The school athletic fund
  • A school foundation
  • An authorized nonprofit booster organization
Permitted
  • Equipment, broadcasting systems, and uniforms
  • Competition fees, travel, training, and facilities
  • Student certifications and scholarships
  • Future SEA participation
Not permitted
  • Personal cash to individual players
  • Cryptocurrency or tokens
  • Gift cards or other cash equivalents

Player Education Awards (75%)

Seventy-five percent of the championship award funds individual SEA Championship Education Awards for the eligible players on the official championship roster. Unless the published tournament rules state otherwise, the pool is divided equally among the five official players who competed as the winning roster: one Team Leader and four additional team players.

The education awards are assigned to the individual students but are not paid to the student, parent, coach, personal bank account, payment application, or cryptocurrency wallet. Each education award:

  • Is administered by an SEA-approved scholarship administrator
  • Becomes available after the student enrolls in an eligible educational institution
  • Is paid directly to the educational institution
  • May be used for approved tuition, required fees, books, supplies, and required course equipment
  • Cannot be exchanged for cash, merchandise, gift cards, cryptocurrency, or other personal payments
  • Remains subject to the published claim period and education-award terms
Unused awards
Any portion that cannot be used under the education-award rules remains within the SEA School Championship Fund for additional education awards and approved school-program support.

Federal tax treatment depends on the recipient's enrollment status and how the award is used. The IRS generally limits tax-free scholarship treatment to degree candidates using funds for tuition, required fees, books, supplies, and required equipment; amounts used for room, board, travel, and optional equipment are generally taxable.

Recognition for Student Winners

High school players may also receive:

  • Medals, trophies, rings, plaques, or championship cards
  • Official recognition as SEA championship participants
  • ProStatus and competitive-achievement recognition
  • Championship merchandise permitted by school rules
  • Player profiles, approved media coverage, and competition credentials

No Direct Cash Payment to High School Players

SEA does not directly pay unrestricted cash prizes to players competing as members of a high school-affiliated team. The 25% School Program Award and 75% Education Award structure must be accepted by the school before competition begins.

This structure protects the school relationship and allows SEA to operate nationally despite differences among state associations, districts, and school programs. Nevada, for example, imposes amateur-status restrictions on students participating in sanctioned school sports, while other states and organizations maintain their own requirements.