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SEA × Silica neXus

The Set 001 card store

Preview rarity-based single-card pricing and the Standard 15-card Pack. SN completes the transaction and places issued NFT cards in the buyer's Binder.

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Catalog, rarity pricing, filters, pack odds, and SN contracts are ready. Purchases stay disabled until production inventory is connected.

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Set 001 Alpha Pack

Open 15 cards. Build your signal.

Every pack contains one Basic Sector, ten Commons, three Uncommons, and one Rare-or-Epic card. Contents are selected from the PRE-ALPHA SN holding inventory and permanently recorded before they move into the buyer's Binder.

1× Basic9× Common3× Uncommon1× Rare or Epic1× Flex

1,199 DROID

Published pack odds

Rare in final slot86.8%
Epic in final slot13.2%

Odds apply independently to each pack. A purchase never rerolls after its result has been recorded.

Individual cards

Set 001 catalog

306 of 306 cards shown · 102,150 planned PRE-ALPHA NFTs

CTRLFreak, neXus Commander card artwork
Uncommon

SC-01

#1/306

CTRLFreak, neXus Commander

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Unit 2 + Amber 2/3

When deployed, Ready another Unit you control. If that Unit is a SQUIRLY CATS Unit, it gets +0/+1 until Recovery.

Full card metadata
Set position
#1 of 306
Card ID
SC-01
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Team Captain
Aether
Amber / Azure
Cost
2 + Amber
Aether value
3
Power
2
Defense
3
Rarity
Uncommon
Original rarity
Uncommon
Power band
Uncommon
Efficiency
2
Card/resource advantage
0
Tempo/board impact
1
Repeatability
1
Flexibility/combo
1
Metagame score
5
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

When deployed, Ready another Unit you control. If that Unit is a SQUIRLY CATS Unit, it gets +0/+1 until Recovery.

Flavor text

Players, not watchers. The neXus rewards the ones who jump in. - CTRLFreak

Design role

Team Captain base avatar

Rarity rationale

Uncommon - meaningful board/tempo impact, flexibility/synergy; initial metagame target score 5/10.

Balance / art notes

None

Team source

125 DROID

Alpha preview price

CTRLFreak, Veil Strategist card artwork
Epic

SC-02

#2/306

CTRLFreak, Veil Strategist

SQUIRLY CATS

PRE-ALPHA mint: 50 copies
Unit 2 + Amber + Azure 3/4

Other SQUIRLY CATS Units you control get +0/+1. Once each turn when you execute a Reaction, Recon 1.

Full card metadata
Set position
#2 of 306
Card ID
SC-02
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Team Captain
Aether
Amber / Azure
Cost
2 + Amber + Azure
Aether value
4
Power
3
Defense
4
Rarity
Epic
Original rarity
Rare
Power band
Epic
Efficiency
2
Card/resource advantage
2
Tempo/board impact
1
Repeatability
2
Flexibility/combo
2
Metagame score
9
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
50 copies

Mechanics

Other SQUIRLY CATS Units you control get +0/+1. Once each turn when you execute a Reaction, Recon 1.

Flavor text

Chaos is only a problem when the team stops talking. - CTRLFreak

Design role

Team Captain advanced avatar

Rarity rationale

Flagship advanced captain - archetype-defining persistent team engine.

Balance / art notes

Digital card graphic rarity badge must change: Rare -> Epic.

Team source

1,000 DROID

Alpha preview price

Simon, Aether Scavenger card artwork
Uncommon

SC-03

#3/306

Simon, Aether Scavenger

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Unit 1 + Azure 2/2

When deployed, you may return a Gear card from Salvage to your Hand.

Full card metadata
Set position
#3 of 306
Card ID
SC-03
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Scavenger
Aether
Amber / Azure
Cost
1 + Azure
Aether value
2
Power
2
Defense
2
Rarity
Uncommon
Original rarity
Common
Power band
Uncommon
Efficiency
1
Card/resource advantage
2
Tempo/board impact
0
Repeatability
1
Flexibility/combo
1
Metagame score
5
Complexity
1
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

When deployed, you may return a Gear card from Salvage to your Hand.

Flavor text

Chaos is only a problem when the team stops talking. - Simon

Design role

Scavenger base avatar

Rarity rationale

Uncommon - card/resource advantage; initial metagame target score 5/10.

Balance / art notes

Digital card graphic rarity badge must change: Common -> Uncommon.

Team source

125 DROID

Alpha preview price

Simon, Salvage Savant card artwork
Rare

SC-04

#4/306

Simon, Salvage Savant

SQUIRLY CATS

PRE-ALPHA mint: 100 copies
Unit 2 + Amber + Azure 3/3

Whenever Gear enters your Theater, draw a card then discard a card. Equip abilities you activate cost 1 less generic Aether.

Full card metadata
Set position
#4 of 306
Card ID
SC-04
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Scavenger
Aether
Amber / Azure
Cost
2 + Amber + Azure
Aether value
4
Power
3
Defense
3
Rarity
Rare
Original rarity
Rare
Power band
Rare
Efficiency
2
Card/resource advantage
1
Tempo/board impact
1
Repeatability
2
Flexibility/combo
1
Metagame score
7
Complexity
3
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
100 copies

Mechanics

Whenever Gear enters your Theater, draw a card then discard a card. Equip abilities you activate cost 1 less generic Aether.

Flavor text

Every strange idea sounds better after it saves the squad. - Simon

Design role

Scavenger advanced avatar

Rarity rationale

Rare - card/resource advantage, repeatable value; initial metagame target score 7/10.

Balance / art notes

None

Team source

350 DROID

Alpha preview price

PeJay, Music Warrior card artwork
Common

SC-05

#5/306

PeJay, Music Warrior

SQUIRLY CATS

PRE-ALPHA mint: 650 copies
Unit 2 + Amber 2/2

Siphon. When deployed, gain 1 Integrity.

Full card metadata
Set position
#5 of 306
Card ID
SC-05
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Music Warrior
Aether
Amber / Azure
Cost
2 + Amber
Aether value
3
Power
2
Defense
2
Rarity
Common
Original rarity
Common
Power band
Common
Efficiency
2
Card/resource advantage
1
Tempo/board impact
0
Repeatability
0
Flexibility/combo
0
Metagame score
3
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
650 copies

Mechanics

Siphon. When deployed, gain 1 Integrity.

Flavor text

Every strange idea sounds better after it saves the squad. - PeJay

Design role

Music Warrior base avatar

Rarity rationale

Common - straightforward role-player effect; initial metagame target score 3/10.

Balance / art notes

None

Team source

50 DROID

Alpha preview price

PeJay, Resonance Healer card artwork
Rare

SC-06

#6/306

PeJay, Resonance Healer

SQUIRLY CATS

PRE-ALPHA mint: 100 copies
Unit 3 + Amber + Azure 3/3

Whenever you gain Integrity, target other Unit you control gets +1/+1 until Recovery.

Full card metadata
Set position
#6 of 306
Card ID
SC-06
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Music Warrior
Aether
Amber / Azure
Cost
3 + Amber + Azure
Aether value
5
Power
3
Defense
3
Rarity
Rare
Original rarity
Rare
Power band
Rare
Efficiency
1
Card/resource advantage
2
Tempo/board impact
1
Repeatability
2
Flexibility/combo
1
Metagame score
7
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
100 copies

Mechanics

Whenever you gain Integrity, target other Unit you control gets +1/+1 until Recovery.

Flavor text

Five minds, one signal, no spectators. - PeJay

Design role

Music Warrior advanced avatar

Rarity rationale

Rare - meaningful board/tempo impact, repeatable value; initial metagame target score 7/10.

Balance / art notes

None

Team source

350 DROID

Alpha preview price

Matt, Impact Bruiser card artwork
Common

SC-07

#7/306

Matt, Impact Bruiser

SQUIRLY CATS

PRE-ALPHA mint: 650 copies
Unit 3 + Azure 4/4

Whenever this Unit Intercepts, it gets +1/+1 until Recovery.

Full card metadata
Set position
#7 of 306
Card ID
SC-07
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Damage Dealer
Aether
Amber / Azure
Cost
3 + Azure
Aether value
4
Power
4
Defense
4
Rarity
Common
Original rarity
Common
Power band
Common
Efficiency
1
Card/resource advantage
0
Tempo/board impact
0
Repeatability
2
Flexibility/combo
0
Metagame score
3
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
650 copies

Mechanics

Whenever this Unit Intercepts, it gets +1/+1 until Recovery.

Flavor text

Five minds, one signal, no spectators. - Matt

Design role

Damage Dealer base avatar

Rarity rationale

Common - meaningful board/tempo impact, repeatable value; initial metagame target score 3/10.

Balance / art notes

None

Team source

50 DROID

Alpha preview price

Matt, Shieldbreaker card artwork
Rare

SC-08

#8/306

Matt, Shieldbreaker

SQUIRLY CATS

PRE-ALPHA mint: 100 copies
Unit 4 + Amber + Azure 5/5

Overwatch. Whenever this Unit Intercepts, draw a card then discard a card.

Full card metadata
Set position
#8 of 306
Card ID
SC-08
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Damage Dealer
Aether
Amber / Azure
Cost
4 + Amber + Azure
Aether value
6
Power
5
Defense
5
Rarity
Rare
Original rarity
Rare
Power band
Rare
Efficiency
2
Card/resource advantage
1
Tempo/board impact
2
Repeatability
2
Flexibility/combo
0
Metagame score
7
Complexity
3
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
100 copies

Mechanics

Overwatch. Whenever this Unit Intercepts, draw a card then discard a card.

Flavor text

Players, not watchers. The neXus rewards the ones who jump in. - Matt

Design role

Damage Dealer advanced avatar

Rarity rationale

Rare - card/resource advantage, repeatable value; initial metagame target score 7/10.

Balance / art notes

None

Team source

350 DROID

Alpha preview price

Community Wizzard, Link Technomancer card artwork
Common

SC-09

#9/306

Community Wizzard, Link Technomancer

SQUIRLY CATS

PRE-ALPHA mint: 650 copies
Unit 1 + Amber + Azure 2/2

Overclock.

Full card metadata
Set position
#9 of 306
Card ID
SC-09
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Tech
Aether
Amber / Azure
Cost
1 + Amber + Azure
Aether value
3
Power
2
Defense
2
Rarity
Common
Original rarity
Uncommon
Power band
Common
Efficiency
2
Card/resource advantage
0
Tempo/board impact
0
Repeatability
1
Flexibility/combo
0
Metagame score
3
Complexity
1
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
650 copies

Mechanics

Overclock.

Flavor text

Players, not watchers. The neXus rewards the ones who jump in. - Community Wizzard

Design role

Tech base avatar

Rarity rationale

Common - straightforward role-player effect; initial metagame target score 3/10.

Balance / art notes

Digital card graphic rarity badge must change: Uncommon -> Common.

Team source

50 DROID

Alpha preview price

Community Wizzard, Crowd Architect card artwork
Rare

SC-10

#10/306

Community Wizzard, Crowd Architect

SQUIRLY CATS

PRE-ALPHA mint: 100 copies
Unit 2 + Amber + Azure 3/3

Whenever you execute an Operation or Reaction, choose another Unit you control. It gets +1 Power or +1 Defense until Recovery.

Full card metadata
Set position
#10 of 306
Card ID
SC-10
Team
SQUIRLY CATS
Card type
Unit
Subtype
Human Avatar - Tech
Aether
Amber / Azure
Cost
2 + Amber + Azure
Aether value
4
Power
3
Defense
3
Rarity
Rare
Original rarity
Rare
Power band
Rare
Efficiency
2
Card/resource advantage
0
Tempo/board impact
1
Repeatability
2
Flexibility/combo
2
Metagame score
7
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
100 copies

Mechanics

Whenever you execute an Operation or Reaction, choose another Unit you control. It gets +1 Power or +1 Defense until Recovery.

Flavor text

Chaos is only a problem when the team stops talking. - Community Wizzard

Design role

Tech advanced avatar

Rarity rationale

Rare - meaningful board/tempo impact, repeatable value; initial metagame target score 7/10.

Balance / art notes

None

Team source

350 DROID

Alpha preview price

CTRLFreak's Helm of Enlightenment card artwork
Uncommon

SC-11

#11/306

CTRLFreak's Helm of Enlightenment

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Aethertech 2

Equipped Unit gets +0/+1. Whenever equipped Unit becomes Ready outside its Ready Step, Recon 1. Equip 1.

Full card metadata
Set position
#11 of 306
Card ID
SC-11
Team
SQUIRLY CATS
Card type
Aethertech
Subtype
Gear
Aether
Amber / Azure
Cost
2
Aether value
2
Power
—
Defense
—
Rarity
Uncommon
Original rarity
Uncommon
Power band
Uncommon
Efficiency
2
Card/resource advantage
1
Tempo/board impact
0
Repeatability
2
Flexibility/combo
0
Metagame score
5
Complexity
3
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

Equipped Unit gets +0/+1. Whenever equipped Unit becomes Ready outside its Ready Step, Recon 1. Equip 1.

Flavor text

CTRLFreak's loadout turns chaotic teamwork, clever responses, recovery, and community energy into something you can carry into the Theater.

Design role

Signature Gear for CTRLFreak

Rarity rationale

Uncommon - card/resource advantage, meaningful board/tempo impact; initial metagame target score 5/10.

Balance / art notes

None

Team source

125 DROID

Alpha preview price

Simon's Salvage Gauntlet card artwork
Common

SC-12

#12/306

Simon's Salvage Gauntlet

SQUIRLY CATS

PRE-ALPHA mint: 650 copies
Aethertech 2

Equipped Unit gets +1/+0. When equipped Unit is Neutralized, you may return this Gear to your Hand. Equip 1.

Full card metadata
Set position
#12 of 306
Card ID
SC-12
Team
SQUIRLY CATS
Card type
Aethertech
Subtype
Gear
Aether
Amber / Azure
Cost
2
Aether value
2
Power
—
Defense
—
Rarity
Common
Original rarity
Common
Power band
Common
Efficiency
2
Card/resource advantage
0
Tempo/board impact
0
Repeatability
1
Flexibility/combo
0
Metagame score
3
Complexity
3
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
650 copies

Mechanics

Equipped Unit gets +1/+0. When equipped Unit is Neutralized, you may return this Gear to your Hand. Equip 1.

Flavor text

Simon's loadout turns chaotic teamwork, clever responses, recovery, and community energy into something you can carry into the Theater.

Design role

Signature Gear for Simon

Rarity rationale

Common - meaningful board/tempo impact; initial metagame target score 3/10.

Balance / art notes

None

Team source

50 DROID

Alpha preview price

PeJay's Aetheric Microphone card artwork
Common

SC-13

#13/306

PeJay's Aetheric Microphone

SQUIRLY CATS

PRE-ALPHA mint: 650 copies
Aethertech 2

Equipped Unit gets +0/+1 and Siphon. Equip 1.

Full card metadata
Set position
#13 of 306
Card ID
SC-13
Team
SQUIRLY CATS
Card type
Aethertech
Subtype
Gear
Aether
Amber / Azure
Cost
2
Aether value
2
Power
—
Defense
—
Rarity
Common
Original rarity
Common
Power band
Common
Efficiency
2
Card/resource advantage
0
Tempo/board impact
0
Repeatability
1
Flexibility/combo
0
Metagame score
3
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
650 copies

Mechanics

Equipped Unit gets +0/+1 and Siphon. Equip 1.

Flavor text

PeJay's loadout turns chaotic teamwork, clever responses, recovery, and community energy into something you can carry into the Theater.

Design role

Signature Gear for PeJay

Rarity rationale

Common - meaningful board/tempo impact; initial metagame target score 3/10.

Balance / art notes

None

Team source

50 DROID

Alpha preview price

Matt's Impact Bracers card artwork
Uncommon

SC-14

#14/306

Matt's Impact Bracers

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Aethertech 3

Equipped Unit gets +1/+1. Equipped Unit gets +1 additional Power while Intercepting. Equip 2.

Full card metadata
Set position
#14 of 306
Card ID
SC-14
Team
SQUIRLY CATS
Card type
Aethertech
Subtype
Gear
Aether
Amber / Azure
Cost
3
Aether value
3
Power
—
Defense
—
Rarity
Uncommon
Original rarity
Rare
Power band
Uncommon
Efficiency
1
Card/resource advantage
1
Tempo/board impact
1
Repeatability
1
Flexibility/combo
1
Metagame score
5
Complexity
3
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

Equipped Unit gets +1/+1. Equipped Unit gets +1 additional Power while Intercepting. Equip 2.

Flavor text

Matt's loadout turns chaotic teamwork, clever responses, recovery, and community energy into something you can carry into the Theater.

Design role

Signature Gear for Matt

Rarity rationale

Uncommon - meaningful board/tempo impact; initial metagame target score 5/10.

Balance / art notes

Digital card graphic rarity badge must change: Rare -> Uncommon.

Team source

125 DROID

Alpha preview price

Community Wizzard's Community Link Deck card artwork
Uncommon

SC-15

#15/306

Community Wizzard's Community Link Deck

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Aethertech 2

Equipped Unit gets +1/+0. Equipped Unit has Overclock. Equip 1.

Full card metadata
Set position
#15 of 306
Card ID
SC-15
Team
SQUIRLY CATS
Card type
Aethertech
Subtype
Gear
Aether
Amber / Azure
Cost
2
Aether value
2
Power
—
Defense
—
Rarity
Uncommon
Original rarity
Uncommon
Power band
Uncommon
Efficiency
2
Card/resource advantage
1
Tempo/board impact
1
Repeatability
1
Flexibility/combo
0
Metagame score
5
Complexity
3
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

Equipped Unit gets +1/+0. Equipped Unit has Overclock. Equip 1.

Flavor text

Community Wizzard's loadout turns chaotic teamwork, clever responses, recovery, and community energy into something you can carry into the Theater.

Design role

Signature Gear for Community Wizzard

Rarity rationale

Uncommon - meaningful board/tempo impact; initial metagame target score 5/10.

Balance / art notes

None

Team source

125 DROID

Alpha preview price

SC Prell's Last-Second Override card artwork
Uncommon

SC-16

#16/306

SC Prell's Last-Second Override

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Reaction 1 + Amber

Ready target Unit. It gets +0/+2 until Recovery.

Full card metadata
Set position
#16 of 306
Card ID
SC-16
Team
SQUIRLY CATS
Card type
Reaction
Subtype
Power
Aether
Amber / Azure
Cost
1 + Amber
Aether value
2
Power
—
Defense
—
Rarity
Uncommon
Original rarity
Uncommon
Power band
Uncommon
Efficiency
2
Card/resource advantage
1
Tempo/board impact
2
Repeatability
0
Flexibility/combo
0
Metagame score
5
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

Ready target Unit. It gets +0/+2 until Recovery.

Flavor text

Players, not watchers. The neXus rewards the ones who jump in.

Design role

Team Captain combat or response power

Rarity rationale

Uncommon - meaningful board/tempo impact; initial metagame target score 5/10.

Balance / art notes

None

Team source

125 DROID

Alpha preview price

Simon's Salvage Snatch card artwork
Uncommon

SC-17

#17/306

Simon's Salvage Snatch

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Reaction 1 + Azure

Return target Gear from Salvage to your Hand. If you control a Scavenger, Recon 1.

Full card metadata
Set position
#17 of 306
Card ID
SC-17
Team
SQUIRLY CATS
Card type
Reaction
Subtype
Power
Aether
Amber / Azure
Cost
1 + Azure
Aether value
2
Power
—
Defense
—
Rarity
Uncommon
Original rarity
Common
Power band
Uncommon
Efficiency
2
Card/resource advantage
2
Tempo/board impact
0
Repeatability
0
Flexibility/combo
1
Metagame score
5
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

Return target Gear from Salvage to your Hand. If you control a Scavenger, Recon 1.

Flavor text

Chaos is only a problem when the team stops talking.

Design role

Scavenger combat or response power

Rarity rationale

Uncommon - card/resource advantage, flexibility/synergy; initial metagame target score 5/10.

Balance / art notes

Digital card graphic rarity badge must change: Common -> Uncommon.

Team source

125 DROID

Alpha preview price

PeJay's Healing Sonnet card artwork
Common

SC-18

#18/306

PeJay's Healing Sonnet

SQUIRLY CATS

PRE-ALPHA mint: 650 copies
Reaction 1 + Amber

Target Unit gets +0/+3 until Recovery. Gain 2 Integrity.

Full card metadata
Set position
#18 of 306
Card ID
SC-18
Team
SQUIRLY CATS
Card type
Reaction
Subtype
Power
Aether
Amber / Azure
Cost
1 + Amber
Aether value
2
Power
—
Defense
—
Rarity
Common
Original rarity
Common
Power band
Common
Efficiency
2
Card/resource advantage
1
Tempo/board impact
0
Repeatability
0
Flexibility/combo
0
Metagame score
3
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
650 copies

Mechanics

Target Unit gets +0/+3 until Recovery. Gain 2 Integrity.

Flavor text

Every strange idea sounds better after it saves the squad.

Design role

Music Warrior combat or response power

Rarity rationale

Common - meaningful board/tempo impact; initial metagame target score 3/10.

Balance / art notes

None

Team source

50 DROID

Alpha preview price

Matt's Hard Counter card artwork
Uncommon

SC-19

#19/306

Matt's Hard Counter

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Reaction 1 + Amber

Target Unit gets +2/+2 until Recovery. If it is Intercepting, it gets +3/+3 instead.

Full card metadata
Set position
#19 of 306
Card ID
SC-19
Team
SQUIRLY CATS
Card type
Reaction
Subtype
Power
Aether
Amber / Azure
Cost
1 + Amber
Aether value
2
Power
—
Defense
—
Rarity
Uncommon
Original rarity
Uncommon
Power band
Uncommon
Efficiency
2
Card/resource advantage
0
Tempo/board impact
2
Repeatability
0
Flexibility/combo
1
Metagame score
5
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

Target Unit gets +2/+2 until Recovery. If it is Intercepting, it gets +3/+3 instead.

Flavor text

Five minds, one signal, no spectators.

Design role

Damage Dealer combat or response power

Rarity rationale

Uncommon - meaningful board/tempo impact, flexibility/synergy; initial metagame target score 5/10.

Balance / art notes

None

Team source

125 DROID

Alpha preview price

Community Wizzard's Crowd Save card artwork
Common

SC-20

#20/306

Community Wizzard's Crowd Save

SQUIRLY CATS

PRE-ALPHA mint: 650 copies
Reaction 1 + Azure

Interrupt target opposing ability that targets a Unit you control unless its controller pays 2 Aether.

Full card metadata
Set position
#20 of 306
Card ID
SC-20
Team
SQUIRLY CATS
Card type
Reaction
Subtype
Power
Aether
Amber / Azure
Cost
1 + Azure
Aether value
2
Power
—
Defense
—
Rarity
Common
Original rarity
Common
Power band
Common
Efficiency
2
Card/resource advantage
0
Tempo/board impact
1
Repeatability
0
Flexibility/combo
0
Metagame score
3
Complexity
1
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
650 copies

Mechanics

Interrupt target opposing ability that targets a Unit you control unless its controller pays 2 Aether.

Flavor text

Players, not watchers. The neXus rewards the ones who jump in.

Design role

Tech combat or response power

Rarity rationale

Common - straightforward role-player effect; initial metagame target score 3/10.

Balance / art notes

None

Team source

50 DROID

Alpha preview price

SC Prell's Master Plan card artwork
Uncommon

SC-21

#21/306

SC Prell's Master Plan

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Operation 2 + Azure

Draw two cards, then place one card from your Hand on the bottom of your Deck.

Full card metadata
Set position
#21 of 306
Card ID
SC-21
Team
SQUIRLY CATS
Card type
Operation
Subtype
Power
Aether
Amber / Azure
Cost
2 + Azure
Aether value
3
Power
—
Defense
—
Rarity
Uncommon
Original rarity
Uncommon
Power band
Uncommon
Efficiency
1
Card/resource advantage
2
Tempo/board impact
1
Repeatability
1
Flexibility/combo
0
Metagame score
5
Complexity
1
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

Draw two cards, then place one card from your Hand on the bottom of your Deck.

Flavor text

CTRLFreak turns chaotic teamwork, clever responses, recovery, and community energy into a plan the enemy has to answer.

Design role

Team Captain strategic power

Rarity rationale

Uncommon - card/resource advantage; initial metagame target score 5/10.

Balance / art notes

None

Team source

125 DROID

Alpha preview price

Simon's Resource Run card artwork
Uncommon

SC-22

#22/306

Simon's Resource Run

SQUIRLY CATS

PRE-ALPHA mint: 200 copies
Operation 2 + Azure

Return up to two Gear cards from Salvage to your Hand.

Full card metadata
Set position
#22 of 306
Card ID
SC-22
Team
SQUIRLY CATS
Card type
Operation
Subtype
Power
Aether
Amber / Azure
Cost
2 + Azure
Aether value
3
Power
—
Defense
—
Rarity
Uncommon
Original rarity
Common
Power band
Uncommon
Efficiency
1
Card/resource advantage
2
Tempo/board impact
1
Repeatability
0
Flexibility/combo
1
Metagame score
5
Complexity
1
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
200 copies

Mechanics

Return up to two Gear cards from Salvage to your Hand.

Flavor text

Simon turns chaotic teamwork, clever responses, recovery, and community energy into a plan the enemy has to answer.

Design role

Scavenger strategic power

Rarity rationale

Uncommon - card/resource advantage; initial metagame target score 5/10.

Balance / art notes

Rarity rebalanced from Common to Uncommon in Alpha 0 power pass.

Team source

125 DROID

Alpha preview price

PeJay's Anthem of the Awakened card artwork
Common

SC-23

#23/306

PeJay's Anthem of the Awakened

SQUIRLY CATS

PRE-ALPHA mint: 650 copies
Operation 2 + Amber

Units you control get +1/+1 until Recovery. Gain 2 Integrity.

Full card metadata
Set position
#23 of 306
Card ID
SC-23
Team
SQUIRLY CATS
Card type
Operation
Subtype
Power
Aether
Amber / Azure
Cost
2 + Amber
Aether value
3
Power
—
Defense
—
Rarity
Common
Original rarity
Common
Power band
Common
Efficiency
1
Card/resource advantage
1
Tempo/board impact
1
Repeatability
0
Flexibility/combo
0
Metagame score
3
Complexity
2
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
650 copies

Mechanics

Units you control get +1/+1 until Recovery. Gain 2 Integrity.

Flavor text

PeJay turns chaotic teamwork, clever responses, recovery, and community energy into a plan the enemy has to answer.

Design role

Music Warrior strategic power

Rarity rationale

Common - straightforward role-player effect; initial metagame target score 3/10.

Balance / art notes

None

Team source

50 DROID

Alpha preview price

Matt's Breach Rush card artwork
Rare

SC-24

#24/306

Matt's Breach Rush

SQUIRLY CATS

PRE-ALPHA mint: 100 copies
Operation 2 + Amber

Choose one: deal 3 damage to target Unit; or Ready up to two Units you control.

Full card metadata
Set position
#24 of 306
Card ID
SC-24
Team
SQUIRLY CATS
Card type
Operation
Subtype
Power
Aether
Amber / Azure
Cost
2 + Amber
Aether value
3
Power
—
Defense
—
Rarity
Rare
Original rarity
Rare
Power band
Rare
Efficiency
1
Card/resource advantage
1
Tempo/board impact
2
Repeatability
1
Flexibility/combo
2
Metagame score
7
Complexity
4
Rarity check
OK
Playtest status
Alpha 0 - Needs Playtest
PRE-ALPHA mint
100 copies

Mechanics

Choose one: deal 3 damage to target Unit; or Ready up to two Units you control.

Flavor text

Matt turns chaotic teamwork, clever responses, recovery, and community energy into a plan the enemy has to answer.

Design role

Damage Dealer strategic power

Rarity rationale

Rare - meaningful board/tempo impact, flexibility/synergy; initial metagame target score 7/10.

Balance / art notes

None

Team source

350 DROID

Alpha preview price

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